An Android-based Augmented Reality Application Design for the Physics Book of Grade XII ; Chapter 7 Theory of Relatively

  • Safwan Politeknik Aceh
  • Feri Susilawati Politeknik Aceh
  • Devi Mulia Sari Politeknik Aceh
  • Mizanul Ahkam Politeknik Aceh
  • Vitto Syahputra Politeknik Aceh
Keywords: Augmented Reality, Blender3D, Android, physic book, theory relatively

Abstract

Generally speaking, there are still numerous institutions that employ learning methods that are relatively inefficient. For instance, they still rely on traditional book media. where, the use of book media is still relatively inefficient, especially in material that requires a high level of understanding. The Work System Design Method for this augmented reality application uses several software, namely Blender3D, Unity, and Vuforia. This system's design includes interfaces or display interfaces that depict application workflows described through Flowcharts. Through this final project, we have developed a mobile-based augmented reality application that boasts several key features. The Main Menu includes pointer buttons to other menus, while the AR Menu displays the 3D object. The Help and About menus are also available. Our conclusion is that this augmented reality application can assist students who are keen on learning, and it can alleviate difficulties in understanding complex subjects.

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References

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Published
2023-09-27
How to Cite
[1]
Safwan, Feri Susilawati, Devi Mulia Sari, Mizanul Ahkam, and Vitto Syahputra, “An Android-based Augmented Reality Application Design for the Physics Book of Grade XII ; Chapter 7 Theory of Relatively”, JI, vol. 8, no. 2, pp. 295-300, Sep. 2023.